![]() ![]() Last edited on 10:17:56 PM by Skewer Skewer Metroid Dread is a good game. The right side of the sprite sheet was suppost to be luigi but I never got around to doing the recoloring.) I'm too lazy to put something here. Iris out, text box, back door lightray & keyhole effect are done inside SNES hardware, they can't be ripped since they look different everytime you try to capture them. Moderators note: included a modified version of GFX00 to fix Luigis arm palette when he does special actions. And the luigi is just a recolor of the mario, but with green instead of red. In short: overworld stuff, effects, japanese font, castle cutscenes re-rip & ingame Yoshi are missing. General sfx sheet: Not just tiles, but animations, grid and text for what is what would be nice. After Castle Cutscenes: Separating things like the BOMB sfx or the flame in Ludwig's scene, also palettes and some hidden stuff like the 2nd door. Mario wears red clothes, Luigi wears green clothes. I also guess some custom tiles are on that (from the comments)? And of course, palettes. Overworld tileset: Chaotic, could use a better grid if possible (16x16) and point out what is used and what not. Japanese Font: As I said, I can't even check if everything is complete since I don't understand the language. Overworld tile animations: They're completely missing, from the Yoshi's Island clouds to the Vanilla Dome/Special World/Star World/Bowser's Valley sparkling, nothing is there. luigi super mario nes luigi super mario mamma mia delaware annoyed driving luigi donkey kong mario kart nintendo mario luigi super mario plotting game fun video game mario on my way. movie knows that we do not talk about the 1993 Super Mario Bros. Overworld sprites: Switch Palace blocks, Castle/Fortress/Switch Palace sfx (after beating them), Cheep-Cheep sfx, palettes, vSNES grid Search, discover and share your favorite Mario Luigi GIFs. I think that anyone who knows of the 1993 Super Mario Bros. Overworld Mario: Grid, palettes, separated versions (Mario, Yoshi, water) Animated Overworld Tiles: Grid, palettes, erasing duplicates, better layout 'Options -> Use joined GFX files' will do it. Noticed the new folder called 'Graphics' that got created at the same location as your rom Now the best thing to do is unchecking a specific option to get the graphics files apart from each other. The right side of the sprite sheet was suppost to be luigi but I never got around to doing the recoloring. Click on the red one to export the GFX and now click on the green one to re-import it. Yoshi: Ingame version, I already posted a code to make Mario invisible: 00E2D37E And the luigi is just a recolor of the mario, but with green instead of red. Stages (except some outdated looking ones)Īnd what could need an overhaul or a new rip: ![]()
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