Accuracy is not referred to in game.ĭispersion Angle is a measure of angle in which bullets are shot, making it related to, but not to be confused with, accuracy. Though this may appear to a negative effect, arcs can still be used to an advantage to fire under and over obstructions otherwise interfering with the immediate line of fire, as well as causing confusion for those attempting to evade, although the potential distance the projectiles could travel is reduced. A faster projectile speed can increase the effectiveness of inaccurate weapons.Ĭertain weapons fire projectiles featuring arcs, where the projectile will gradually slant downwards after being fired from a straight trajectory. Higher accuracy is usually desirable, although a larger spread can still give a player a higher chance to hit their targets even if they do not precisely allign their crosshairs over them. Bullet Spread is a more relative term which indicates the same thing but in the opposite sense, where the farther the projectile is from the central point, the higher the bullet spread. The closer the projectile is to the central point, the higher the accuracy (however, the actual firing line from the crosshairs is obscured slightly to the left). Projectile Speed is not referred to in game.Īccuracy is the measure of distance from the central point of the crosshairs a projectile is fired from a weapon. Automatics, shotguns, and others use hitscans, which to put simply does not have a projectile speed but instantly registers a hit if an object is detected in its line of fire. A higher projectile speed means that from where a target is standing at a given time, the less the player will have to aim in advance to hit them as they move, since the speed the projectile travels will compensate. Projectile Speed is the measure of how fast projectiles fired from a weapon travel. The higher the weapon's cooldown, the slower the rate of fire. In game, it is referred to as the Cooldown. Although in most cases this is desirable, too fast a fire rate can lead to wasted shots if the player is not hitting their targets, and can result in a faster depletion of ammo to a lesser effect. A higher rate of fire means more shots can be fired in a shorter amount of time, therefore increasing the damage output respectively. The Rate of Fire is the rate at which a weapon can fire a projectile before firing another, defined as 1 projectile (unmentioned as default) per the listed time value. Explosions+ Equipment can be used on certain weapons to increase their damage output by varying quantities. A unique characteristic is that these weapons are capable of damaging the user, where high self damage intake can result in a suicide. Such weapons are commonly referred to as explosive weapons or explosives, and usually deal significantly higher damage than weapons of other types, displayed by the alternate Explosives damage bar. This is when an individual projectile releases a blast radius dealing damage depending on the distance from the source, where the closer a player is to the center, the more damage that is dealt. Damage+ Equipment can be used on certain weapons to increase their damage output by varying quantities.Ĭertain weapons have a sub effect of damage, which is Area of Effect, often abbreviated AOE or AoE. More damage is always desirable in any case. Understanding how they work and the role they play is critical, and having that knowledge can be of extensive benefit when deciding the most appropriate weapons.ĭamage is the value which depletes a corresponding amount of health from a player when hit by a damaging projectile from a weapon or other damage source. The following statistics apply to most weapons.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |